Download Autodesk ImageModeler 2009 build 19053
December 19, 2008
Autodesk®
ImageModeler™ image-based modeling software enables architects, designers,
and entertainment content creators to quickly and easily create 3D models from
2D digital images or panoramas.
Use ImageModeler to capture the reality as-built:
Reconstruct photorealistic objects, scenes, and cities
Integrate CAD projects with existing environments
Take measurements of buildings
The software’s easy-to-learn, three-step workflow—calibration, modeling, and
texturing—lets you achieve, stunning, photorealistic modeling with real-world
accuracy. Additionally, ImageModeler 2009 offers support for Autodesk® 3ds Max®,
Autodesk® Maya®, and AutoCAD® software.
Calibration
Calibrate the software for one to many pictures by matching a few points between
the images. There is no need to input information about the camera.
Modeling
The modeling tools in ImageModeler are simple. A 3D model is generated using
polygonal primitives. This model can then be refined by the user and detail
added.
Texturing
Photorealistic texture maps are automatically extracted from the pixel
information of the source images.
Features
Autodesk® ImageModeler™ image-based modeling software is easy to learn, enabling
architects and designers to create a 3D model, starting from 2D images, in just
a few hours. Creating a 3D model becomes as simple as drawing lines on images.
ImageModeler also has editing, modeling, and texturing tools.
Calibration Engine
3D Measurement Toolset
CAD and Other Interoperability
Modeling Technology
Texturing
User Interface
Calibration Engine
Flexible Importing of Images
Build 3D models from either rectilinear (ideal for outdoor scenes) or panoramic
images (ideal for indoor scenes), or from a mix of the two types. Source images
can be of different resolutions and focal lengths. Support for single image (or
single panorama) calibration is available through a perspective calibration
method.
Support for Multiple Images
Autodesk ImageModeler supports a large number of photographs acting as the
source imagery, allowing you to create very complex scenes, including city
scenes with streets and buildings.
Constraints
Set constraints such as distances, right angles, or co-planarity at several
locations to improve calibration results and measurement accuracy.
3D Measurement Toolset
Rulers Toolset
The ImageModeler ruler toolset enables architects, set designers, and others to
calculate real-world distances and angles between points. Extract as many
measurements as you need from your pictures or panoramas, eliminating the need
for complex laser measurements on-site.
Accuracy
Measurement is typically accurate to within 0.1%, depending on image quality and
resolution, making Autodesk ImageModeler a useful tool for most 3D architectural
visualization projects.
CAD and Other Interoperability
Importing CAD Models
Import 3D models (OBJ) into ImageModeler 2009. Fine-tune and adjust the imported
model to match the extracted ImageModeler data, or simply add it to the
ImageModeler scene to enhance it.
Autodesk Software Interoperability
ImageModeler 2009 offers improved interoperability with Autodesk® Maya®,
Autodesk® 3ds Max®, Autodesk® MotionBuilder®, and the AutoCAD® software family
of products.
Adobe Photoshop Interoperability
A high level of interoperability with external image editors, such as Adobe®
Photoshop® software, enables users to quickly retouch textures (remove shadows
or artifacts, for example).
Modeling Technology
Constraint-Based Modeling
ImageModeler uses the concepts of image-based modeling and constraint-based
modeling. Image-based modeling is the process of drawing 3D primitives on top of
a 2D image or series of images. Snapping techniques and constraints are used to
align and adjust these 3D primitives with the right perspective in the various
calibrated pictures or panoramas.
Polygon Modeling
ImageModeler is optimized for generating polygonal models of architectural
shapes. Modeling of more organic shapes (a human face, for example) is based on
triangular meshes.
Texturing
Automatic Process
Texture mapping in ImageModeler is a one-click process, with photorealism built
in. The software can generate multiple maps and textures per mesh, object, or
group of objects automatically, computing the best possible pixel contribution
of the original source photos to create the best possible texture map.
UV Projection
Choose your preferred type of UV projection (planar, spherical, cylindrical, or
cubical).
Texture Stacking
Optimize UV projection for a complete object to match real-time requirements in
games or virtual reality applications. In this case, texture maps will be
stacked in a single UV map to save texture space and facilitate texture
retouching and integration with game engines.
Edit UV
The ability to move and edit each UV map is particularly useful for
architectural modeling.
Texture retouching
A high level of interoperability with external image editing software, such as
Adobe® Photoshop® software, enables you to quickly retouch textures (remove
shadows or artifacts, for example).
Blending
Blend pictures from different points of view for a single texture map, to avoid
occlusions and increase the quality of the end result.
User Interface
Intuitive User Interface
UI enhancements in ImageModeler 2009 include the ability to display source
images on a palette as thumbnails.
Browser
The ImageModeler browser contains the calibrated images and textured meshes,
enabling you to name and quickly identify all elements.
Shortcut Manager
The ImageModeler preferences contains a new Shortcut Manager, enabling you to
edit or change the main keyboard shortcuts of the application.
Download Autodesk ImageModeler 2009 build 19053 x86
|