Download Autodesk Maya 2009 Unlimited
October 13, 2008
Award-winning
Autodesk® Maya® software is a tool of choice for those in the film, television,
game development, and design industries who desire a high-level of control over
their 3D workflows and pipelines. Artists and designers select Maya because of
its intuitive user interface, which facilitates customization and fine-tuning of
effective workflows, and technicians (technical directors and programmers)
choose Maya for its reliability, open architecture, wide range of supported
platforms, and the ease with which it can be incorporated into any existing or
new production pipeline.
Productivity-Enhancing Workflows
Get unmatched productivity through a combination of performance and workflow
features, including marking menus, 3D manipulators, selective display,
brush-based tools, selection management tools, and unlimited levels of undo.
Advanced data and scene management functionality give you the flexibility to
work the way you want.
Comprehensive Modeling and Texturing Toolsets
Access a full suite of production-proven polygon, NURBS, and subdivision surface
modeling and texturing tools. The polygon workflow tools, including advanced
selection functionality, attribute transfer tools, an interactive UV layout and
unfolding mode, and optimization tools—have also been designed to promote
efficiency.
Powerful Animation Functionality
Animate characters and other scene elements with a comprehensive range of
specialized keyframe, nonlinear, and advanced character animation editing
toolsets, including animation layers, graph and dope sheet editors, constraints,
expressions, a nonlinear animation data editor, full-body inverse kinematics (IK)
system, skinning functionality, and Maya Muscle.
Advanced Visual Effects Tools
Produce any visual effect you can imagine, from highly realistic natural
phenomena, to stylized, 2D “painterly” effects. Maya delivers dynamic
interaction of hard and soft bodies determined by physical rules, along with the
state-of-the-art visual-effects technology of Maya nCloth, Maya nParticles, Maya
Fluid Effects, Maya Fur, Maya Hair, and more.
Flexible Rendering
With Maya, you get the freedom to choose the right renderer and rendering
pipeline for your project. A unified user interface and workflow provide easy
and consistent access to the Maya hardware and vector renderers as well as the
powerful mental ray® for Maya and mental ray for Maya network rendering
(Satellite) options. You can also use the Render Layers and the Render Pass
tools to create an efficient workflow from Maya to Autodesk® Toxik™ software and
other compositing packages.
Tools for Extending and Customizing Maya
Customize, extend, and manipulate Maya. The fully integrated Maya Embedded
Language (MEL) and Python® scripting languages give you high-level access to
every aspect of the software so you can create custom windows, reconfigure the
user interface, and issue commands from an HTML page. Moreover, the OpenMaya
API/SDK completely unlocks the power of Maya for C++ and Python developers,
providing direct, low-level access to all scene data required to make effective
plug-ins and new types of nodes, shaders, manipulators, file importers and
exporters, and more.
Autodesk Maya Unlimited Features
Autodesk® Maya® Unlimited software, the ultimate version of Maya, is the choice
of 3D artists and animators who are looking to make their projects stand out.
Maya Unlimited includes all the functionality found in Autodesk Maya Complete
and provides professional artists and animators with additional industry-leading
innovations, such as Maya Fluid Effects, Maya nCloth, Maya nParticles, Maya
Hair, Maya Fur, and Maya Live.
Maya Fluid Effects
Maya Fluid Effects, a state-of-the-art computational fluid dynamics toolset,
brings a huge range of atmospheric, pyrotechnic, viscous liquid and open water
effects to Autodesk Maya software.
Fast Interactive 2D Solver
Simulate 2D fluid motion in near real time and render it as a thin volume,
surface, or height field.
Create animated textures, giving a unique look to a logo animation.
3D Fluid Solver
Represent the most complex fluid motion.
Combine the 3D Fluid Solver with volumetric, hard and soft surface rendering
options to create previously unattainable 3D effects.
Use the high-detail solve mode to reduce diffusion of density, velocity, and
other attributes during simulation, making simulations appear much more detailed
without increasing resolution.
Spring Mesh Solver
Simulate wakes and ponds with ripples.
Ocean Shader
Create realistic oceans with displacement and shading techniques.
Ponds
Create realistic small bodies of water with true dynamic waves and ripples.
Wakes
Add turbulence, bubbles, and ripples to enhance the realism of boat wakes.
Motion Fields
Create simulated objects moving through a fluid, such as a character walking
through thick smoke or fog.
Presets
Atmospheric: Simulation and volumetric rendering of clouds, smoke, snow, steam,
fog.
Pyrotechnic: Explosions and nuclear blast effects.
Viscous liquids: One of the hardest animated surfaces to represent using
existing CG technology; makes lava, mercury, mud possible.
Oceans and ponds: Create and preview ocean swells, calm oceans, rough seas,
rippling ponds, white caps, foam.
Integration with Maya
Fully integrated with other parts of Maya—for example, a simulating fluid can
act as a force on Maya particles or soft bodies and can be converted to polygon
meshes.
Interactive Control with Maya Artisan
Paint attributes such as color, density, fuel, velocity, and temperature
directly into the 2D or 3D fluid using the Maya Artisan brush interface.
Rendering
Integrated rendering in the Maya software renderer and mental ray® for Maya.
Any Fashion in Any Fabric
Maya nCloth is generated from modeled polygon meshes, a superior method of
construction to the standard cloth-panel workflow.
Quickly transform any polygon mesh model (open or closed meshes) into a Maya
nCloth object.
Manipulate cloth attributes with the Maya Artisan easy-to-use, brush-based
interface.
Make objects as stiff, viscous, or flowing, and as tightly or loosely woven as
you desire your fabric to be.
Create cloth-on-cloth simulations—such as a cape over a jacket or a shirt over
pants—with believable influences and collisions.
Bend, stretch, shear, dent, or even tear Maya nCloth fabrics.
Use topology-independent constraints to fit a garment to the contours of a
character; influence how the Maya nCloth settles on a character; control how the
Maya nCloth moves during animation; or attach buttons, tear cloth, and merge
different Maya nCloth objects.
Directability
Shape and influence results toward a manually modeled target (pose) even while
the simulation is running.
Simulations are cached in the unified caching framework, so multiple simulations
can be edited in the Trax timeline and blended together to achieve results not
typically possible from a single simulation.
Collisions
Easily set up and manipulate realistic cloth collision behavior.
Completely automate collisions, such as passive object collisions, or set up
collisions to give you a high degree of control over properties such as
influences, order, and layering.
Support for self-collisions means highly realistic results without the
self-interpenetration and implosion errors that other cloth systems frequently
exhibit.
Interpenetration with the collision object is rare—in such instances Maya nCloth
quickly recovers and continues the simulation.
Forces
Simulations using force fields result in the type of highly realistic motion
that can be difficult to achieve via traditional animation methods.
Use any of the standard Maya dynamics forces or the integrated Maya Nucleus
physics forces to automatically animate Maya nCloth.
Beyond Cloth
Create deformable plastics and metals with Maya nCloth.
Any supported geometry—whether a closed, sealed volume such as an inner tube or
an open one, like an untied balloon—can be given the behavioral properties of an
inflatable object, with internal and external pressure.
Simulate rigid-body and fluidic effects by adjusting cloth values such as
stiffness.
Maya nParticles
Autodesk Maya nParticles, the newest Maya Nucleus toolset, gives artists an
intuitive, efficient workflow for simulating a wide range of complex effects,
including liquids, clouds, smoke, spray, and dust.
Liquid Simulation
The Liquid Simulation functionality gives you an intuitive method to create
effects such as pouring liquids and sloshing liquids in containers.
Specify the incompressibility and viscosity of the particles, as well as how
much they are permitted to overlap.
Particle to Particle Collisions
Maya nParticles can collide with other nParticles, enabling them to accumulate
within volumes.
Particle and Cloth Interaction
Bidirectional interaction with nCloth enables particles to affect cloth, and
cloth to affect particles simultaneously, allowing complex effects to be easily
simulated.
Particle Constraints
nParticles can use a range of nConstraints, including Transform, Component to
Component, Point to Surface, Slide on Surface, and Force Fields, providing an
extra degree of control without the need to write complex expressions.
Cloud and Blobby Hardware Display
An accurate hardware display allows you to interactively preview the look of
nParticles set to software render as clouds or blobbies.
Fill Object with Particles
Fill a mesh with nParticles with a single click, for an easy simulation starting
point.
Ramp Widgets for Particle Shading
A built-in ramp widget allows for easy and intuitive mapping of various shading
attributes such as Radius, Color, Opacity, Incandescence over time (or over age,
radius, speed).
Creation Presets
Create nParticles with a choice of dynamic and rendering behaviors, such as
water and cloud, making initial setup faster and easier.
Maya Hair
Create realistic hair and dynamic curves directly within Autodesk Maya software.
Creation Tools
Create a grid of follicles on any NURBS or polygon surface.
Add, delete, or edit follicle attributes.
Copy or transfer hair from one character to another.
Constraints and Styling
More than 10 hair presets are available, including pigtail, bun, curls,
dreadlocks, and highlights.
Constraints allow for the simulation of effects, such as ponytails and hair
clips.
Built-in curl and braid attributes make intricate styles easy to achieve per
follicle or over larger areas.
Collisions
Hair can collide with arbitrary geometry or with implicit volumes.
Self-collision between clumps makes the realistic simulation of hair/ character
interaction possible.
Rendering
Directly render hair in the Maya software renderer or mental ray for Maya.
Output dynamic curves to a curve renderer such as Pixar RenderMan®.
Integrated Dynamics
Built-in hair gravity and turbulence.
Connection to the existing dynamic forces of Maya gives real-world results for
hair effects.
Beyond Hair
Hair system can be used to make any NURBS curve dynamic, for a wide range of
dynamic effects such as ropes, chains, dynamic lofted surfaces, etc.
Can be used to create advanced character rigs using dynamic spline inverse
kinetics (IK).
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Maya Fur
Use Autodesk Maya Unlimited software and Maya Fur to easily create realistic
fur, short hair, wool, and grass on NURBS or polygonal models.
Maya Artisan User Interface
Paint fur attributes, such as clumping, baldness, length, and curl, directly
across multiple NURBS or polygonal surfaces.
“Comb” and style fur.
Fur Types
Put multiple types of fur on each surface—for example, a head surface can have
body fur, eyelashes, and whiskers.
Set fur attributes, such as width, length, baldness, opacity, scraggle, curl,
and direction, globally or mapped on a local basis.
Map base and tip colors using procedurals or file textures to create such
effects as random leopard spots, precisely placed tiger stripes.
Use clumping controls to create natural looks such as wet, matted, or dirty fur.
Presets
Use preset fur descriptions, including squirrel, bear, bison, and wet Labrador.
Create and save new presets.
Blend between presets.
Total Integration
Attractor system allows fur movement to be keyframed or to react to dynamic
forces within Maya.
Use dynamic curves as attractors.
All attributes can be animated.
Use animated file texture sequences on any attribute to create complex changes
over time.
Rendering
Integration with the Maya software renderer and mental ray® for Maya software.
Output results as composite images or as separate render passes for
post-processing.
Fur is self-shadowing and supports cast shadows and render-efficient root and
back shading in the Maya software renderer, as well as raytraced shadows in
mental ray.
Motion blur and depth of field are fully supported.
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Maya Live
The Maya Live match-moving tools combine 2D live-action and 3D elements.
3D Elements Matched with Live-Action Shots
Use Maya Live to extract information from live-action footage to create an exact
duplicate of the original camera. Precisely match the original motion and
seamlessly blend live-action and CG elements.
Camera moves are not restricted in the live-action scene. For example, bouncing,
hand-held shots, slow pans, dollies, tracking shots, aerial shots, and tilts are
supported.
Flexibility
Use footage of any resolution as source images.
Information is attained automatically.
Fast image playback and scrubbing.
Fast, Integrated 2D Tracker
Tracked objects can be occluded and can enter and exit the frame.
Bidirectional tracking is available.
Tracking observations allow selection of noise-level tolerance.
Pretrack filtering minimizes grain and noise.
Reconstruction of Live-Action Elements as 3D Geometry
Placing of locators in true 3D positions (in the live-action scene) aids in the
reconstruction of scene geometry and precise positioning of 3D objects relative
to the live-action scene.
Output to External Applications
Export to industry-standard compositing solutions.
Download Autodesk Maya 2009 Unlimited
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